This will combine the selected materials into a Multi-Material and apply it to all the objects that had one of the selected materials applied. Select multiple materials in the In Project Library, right click and select Combine selection into a Multi-Material. Convert multiple materials in the In Project Library.Duplicate Material and Link Textures – This will duplicate the material selected along with any texture and/or label, but keep the textures and labels linked.Duplicate Material – This will duplicate the material selected along with any texture and/or label, but keep the textures and labels unlinked.New Plastic – This will add a standard Plastic material.The xml file needs to be placed in the Materials folder of the installation directory. If the material of the part is a single material it will be converted to a Multi-Material. window, navigate to the file location, and use the following argument. Holding Shift while dropping a material from the library onto a part in the Real-time View will add the material as a sub-material. Shift+Drag-and-drop onto part in the Real-time View.Simply drag-and-drop a material preset from the Materials library into the Multi-Material list. There are several ways to add a new material to the Multi-Material list: Resources such as materials, environments, and textures are stored here. Right click a material in the In Project Library and select Convert to Multi-Material Your KeyShot installation contains a folder of preset KeyShot resources (or assets).Convert a material of an item in the Real-time View to a Multi-Material by Shift+drag and drop from the library.Right click an item, with the relevant material, in the Real-Time View and select convert to Multi-Material.When editing a material select the three-arrow Multi-Material icon above the Material Type drop-down to convert a single material to a Multi-Material.Windows XP Software Directory for Windows 7. You can convert a material into a multi material in different ways: The utility supports the use of textures based on the materials of the main model, allows you to generate. Exposed Headless Scripting Functionality.Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing Save a KeyShot Package (.ksp) which includes the model as well as all associated resources (materials, environments, textures, cameras, and back and frontplates) used in a given scene.License Server Installation (PC) - Custom. During installation, the new resources will be added to your KeyShot Resource folder and visible in the KeyShot library, Materials tab next time KeyShot is launched.
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